Performance notes

Three setups. One early comparison.

FPS readings sampled from Minecraft recordings compare Vanilla, Chlorine by itself, and Chlorine alongside performance mods.

Test environment

Same machine. Recorded gameplay.

CPU
AMD Ryzen 5 5500
GPU
Radeon RX 6500 XT
Memory
16 GB DDR4
Render distance
12 chunks

Sampled FPS

A first look at the numbers.

Sampled FPS · not a full frame-time capture

01 / BASELINE

Vanilla

Minecraft without Chlorine.

326.5FPS avg.

Low
156 FPS
High
486 FPS
02 / WITH PERFORMANCE MODS

Chlorine + performance mods

Chlorine alongside other optimization mods.

531.6FPS avg.

Low
152 FPS
High
1,162 FPS
03 / CHLORINE

Only Chlorine

Chlorine by itself.

333.6FPS avg.

Low
284 FPS
High
381 FPS

Average sampled FPS · bars share a 0–580 FPS scale.

How to read this

Promising signal. Not a final verdict.

Chlorine with performance mods had the highest sampled average: 531.6 FPS, about 63% above the Vanilla sample average. That result includes a 1,162 FPS reading from a particularly light scene, so it needs a controlled retest.

Only Chlorine averaged 333.6 FPS across its readable samples. These are sampled readings from the recordings, not a full frame-time analysis, so they don't establish that the other mods made performance slower.

About lows

Observed minimums aren't 1% lows.

A true 1% low requires frame-time data across the full run. A handful of visible FPS-counter readings cannot show frame pacing or reliably calculate 1% lows.

Vanilla
156 FPS observed
Chlorine + performance mods
152 FPS observed
Only Chlorine
284 FPS sampled

Next: a controlled retest

Same route. Same settings. Frame times, not guesswork.

These recordings show different scenes and are not perfectly controlled. Repeating one route with identical settings and capturing frame times in CapFrameX would give a fairer comparison, including dependable averages, 1% lows, and frame pacing.