Builder-pressure governorSamples Sodium's existing chunk-builder queue and worker occupancy at the verified render-list boundary.
Frame-pacing protectionDefers immediate terrain updates only when sustained low FPS, a real queued-job backlog, and a stable camera agree that synchronous work is contributing to pressure.
Hysteresis and recoveryAvoids rapid toggling and restores normal behavior after the frame rate recovers or pressure clears.
Adaptive chunk upload budget NEW IN 1.0.7Lowers Sodium's 10 ms minimum per-frame chunk upload time so uploads can't outlast a frame at high FPS. The full budget is kept for the first seconds after joining so terrain still fills in quickly.
Nearby rebuild scaling NEW IN 1.0.7While FPS is low, shrinks the radius in which block changes are rebuilt and shown immediately on the main thread, which softens hitches from TNT, pistons and redstone.
Async culling under pressure NEW IN 1.0.7While FPS is low, keeps Sodium's visibility culling on its background thread during fast camera movement, instead of switching to the main thread.
Sodium GPU profileCan enable Sodium's exposed fog occlusion, block-face culling, and visible-texture animation settings without replacing Sodium's OpenGL renderer.
The three 1.0.7 additions patch Sodium's internals rather than its public API. If a future Sodium version changes that code, they switch themselves off instead of crashing the game.
This integration is designed for Chlorine 1.0.3+ on Minecraft 26.3 and requires Sodium 0.9.2 or newer. It does not add entity culling, replace Sodium's worker pool, or claim an unverified GPU speedup.